



	(pp)Plasma

		
		Author : Franois

		Release date : 03/02/2005 ( some features and the acid tile were added later )



		Requires : Total Annihilation 3.1, Core Contingency ( or CC-units and CC-Features ),
		Tamec2004final, Tak_Anims_2004_beta ( do not put Creon Features in your TA directory ),
		TAK_Anims. TAUCP is not required ( but " (pp)Plasma Hive Ai 1.0 " won't work properly ).
		Having a recent PC is more than recommanded.

		
		About the map -

		
		Size : 17 x 19
		
		Players : 4
		
		Art : A swamp. A deep infernal swamp. Ancient civilizations sail to death, an old forest drowns with
		the mosquitos... This map was thinked as a "SeaBattle" map, but I decided to change all this just 
		before Releasing it. When you look at the contours of the islands, it may seem strange, for they
		disapear like under the water, and yet you move on the ground... I'd like with a very low water level
		the game allows to build the ground structures ; I could make something much better !
		
		PC : This map was tested on a PIV 1.8 ghz, with a Ati Radeon 9600XT ( 256 mb ) and 1024 DDR-ram. 
		With this config, the PC may running slow after about 35 min, especially when playing with 500 units max, 
		and using the Ai profile I've made.
		
		AI : The Ai by default is the (pp)Plasma Hive Ai 1.0. This Ai isn't very hard, but paradoxically, you
		shouldn't often win... Please set the unit limit to 500 if you want to optimize it. The computer should use
		everything, excepted Hovercrafts ( and yet I wanted it to use them ! ). But maybe I'm wrong : I've tested
		this Ai only one time...   
		You can easily change the Ai by opening the OTA file that comes with the map. To do this, follow the 
		installation instructions below, then open your 'maps' folder. You should see two (pp)Plasma - one of them is 
		the map itself ( the ~ 15 MB file ) and the other is this ota file. Open this last one with the appropriated 
		writing program. At last, tip exactly the name of the Ai you want to use as :
		
		aiprofile=(pp)Plasma Hive Ai 1.0;
		
		or, for example :
		
		aiprofile=Firestorm;

		You will find what Ais can be used in your 'ai' folder. If you don't have TAUCP, I advise you to set the
		Ai on "Default", or "Firestorm" if you have the 3DOfiles ( or CC ). Even if you have TAUCP, you shouldn't
		hesitate to test the Switeck's Ai profiles, or the M.Kenyon's Banzai Ais, they could be better than mine 
		on this map. To run all this properly, you will have to launch the 'pre-frontend' ( or 'realfrontend' ) in 
		your TA directory and choose the 'Mostly Harmless v13 ( Hard Boost )'. There should'nt be any differences 
		( with my Ais only ! ) if you launch the Mostly Harmless v13 ( Easy Boost ) or the Mostly Harmless v13 
		( Std. Boost ), but please don't use the other "launchers" ( the "Banzai" ones ), or even the Mostly 
		Harmless v13 ( Standard Ver. ).

		Bugs : Sometimes, when trying to bring units on a sandly ground, they seem to block, and agree to the order 
		only after many clics. Irritating, but not fatal. Only a few units will never be able to do this.
		
		Tips : I used this tip for the first time when I was testing the map, a few months ago : during the game, 
		tip ENTER, then +Shootall >> this is not exactly a cheat code, but I this may help.



		Installation instructions : Extract everything in your TA directory, all should go in its right place. If
		you're asked to overwrite something, I recommand you to do it. If you cannot launch my map for x reason, 
		ensure that : 			 
						 - (pp)Plasma Hive Ai 1.0 is in your 'ai' folder.
						 - (pp)Plasma ( ~ 16 MB ) and (pp)Plasma ( OTA file ) are in your 'maps' 
		folder.
						 * totala is in your TA directory ( not required, but recommanded. You can
		download the '500 units patch' on Planetannihilation.com, for example.



		Last notes : The map may be boring without TAUCP, because of the lack of metal available ( TAUCP adds more
		metal to every metal extractors ).
	
		I've written this readme very quickly... If something goes wrong with the map ( missing object, ect... )
		let me know it via the 'comments' on the map...

		A little word for those who downloaded (pp)La Mort dans l'me : the Ai by default is horrible ! This was
		a big mistake from me to put it in the file ! I think you should play the others Ai profiles ; this one does
		not use ships at all !
		


 		Credits -

		
		Cavedog, for Total Annihilation and TA Kingdoms
			
			Kinboat, for the Annihilator 1.5 ( I forgot to say it in my last readme ! )
			
		All those behind TAMEC2004final

			Wotan, for the Takinganims2004beta and TAK_ANIMS_1, and also for the converted Creon tileset

		TA-POWER, for the converted Veruna tileset

			Malcolm Lim, for TAUCP ; and all those behind this great units compil

		Switeck, for his "Mostly Harmless" ai, from where I could create my Ai profiles

			R1CH, for the Conflict Crusher 3.x ( Also forgotten in my last readme... I used TACC to create my
		Ai profiles )


		Thanks to :
		
		tauniverse.com for housing my map ( Why the hell have I named them ta-universe ?? )

		All the sites wich keep TA alive and in a good health 
			


	- (pp)Plasma - Pantheism Project - Sept 2004 * June 2005 - Please do not alter the content of this file without 
	explaining clearly where the original map can be found ( tauniverse.com only ). Thank you for understanding this.

 
		 